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Particle system
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
Pronunciation
/ˈpɑrdəkəl ˈsɪstəm/
/ˈpɑːtɪkəl ˈsɪstəm/
Categories
motion graphics
game mechanic
3D computer graphics
game physics