design thinking
non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test
en-GB/dɪˈzaɪn ˈθɪŋkɪŋ/
en-US/dɪˈzaɪn ˈθɪŋkɪŋ/
non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test