video game monetization
process that a video game publisher can use to generate revenue from a video game product
free-to-play
video game business model that gives players access to a portion of the game's content and/or features at no cost, but access to additional content requires payment
pay to win
game design concept of allowing the exchange real-world currency for in-game benefits
early access
video game development and funding strategy where a video game is made available for purchase in an unfinished state while it is still being developed
battle pass
type of video game monetization
buy-to-play
business model for video games